As we're trying to keep compatibility with older versions of Godot, it may be that the OpenXR loaders version we're including in the binaries is too old for PICO 4.
That said, one known issue on the PICO 4 Ultra is that it doesn't correctly fall back to the PICO 4 action map entries. That shouldn't prevent it from starting but will prevent things from working. This is something that is being addressed.
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The pico version fails to start on my pico 4 (non-ultra), fails to detect openxr and opens in "normal mode".
We'll investigate, thanks!
On pico 4 Ultra doesn't work either.
As we're trying to keep compatibility with older versions of Godot, it may be that the OpenXR loaders version we're including in the binaries is too old for PICO 4.
That said, one known issue on the PICO 4 Ultra is that it doesn't correctly fall back to the PICO 4 action map entries. That shouldn't prevent it from starting but will prevent things from working. This is something that is being addressed.